'Mirror's Edge: Catalyst' Releasing Tomorrow On Xbox One, PS4 And PC

'Mirror's Edge: Catalyst' Releasing Tomorrow On Xbox One, PS4 And PC,Mirror's Edge Catalyst,e3 2016 date,e3 2016,e3
It’s a game I was never quite sure we’d actually see. Mirror’s Edge was one of those cult classics that took everybody by surprise, an innovative, strange game coming from a major publisher, and for a long time it seemed like a one off: a great game, and a beloved game, but one seemingly confined to history. Turned out not. The sequel, Mirror’s Edge: Catalyst, comes out tomorrow, June 7, on Xbox One, PC and PS4.
Mirror’s Edge: Catalyst, like its forebearer, is a first person platforming game that takes place in an eerily clean dystopian future. The player controls Faith, a runner that must jump and dash around the rooftops delivering packages and generally resisting the totalitarian state. It’s all about style and flow, as the player tries to chain together long strings of uninterrupted jumps, ducks, wall runs and the like. Catalyst features an open world this time around,  s well as an origin for the now-iconic Faith character.
We’ll see how it all shakes out tomorrow. Early reviews are middling, for the most part, praising the recreation of some of what made the original so much fun while criticizing the recreation of what made the original so frustrating. Our own Todd Kenreck gave it a 9/10, and here’s what he had to say:
“The original Mirror’s Edge is one of my favorite games still because it was daring, evocative and visually stunning. At the time the gaming world was cluttered with first-person shooters and MMOs but Mirror’s Edge was all about the chase in a dystopian city. The gameplay centered around running and jumping which was in stark contrast to the hyper futuristic world of convenience and more mechanical/electronic forms of transportation and information delivery.”

We’ll see how it all shakes out tomorrow: all attention is on E3 right now, but we could stand to remember that people are still releasing games in the meantime.

Also, someone’s bound to adapt this for VR, and it’s going to be terrible.


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